Multimedia Project Details

CASTLE DEFENDER

Group Members:

-Naman Vohra

-Ikhsan Maulana

-Marco Melvern

Introduction

We made a game called Castle Defender or ‘CasDef’ in short. Our members consist of three people which are: Naman Vohra, Ikhsan Maulana, and Marco Melvern. We made this game together using Construct 2 as our main platform to develop this game.

Concept

This game is inspired from the famous mobile game Clash Royale, which is mostly played around the world as one of the most favorite games played, as the game developer Supercell, was the same developer who created Clash of Clans, a top-grossing game released a few years back, which proved successful in their selling and marketing.

Design

The thorough game design is basically gets its identity from the Medieval era. This era is the most popular era for archers and knights, as well as fairy tales, monsters, castles, and towers.

Guide on Castle Defender

How to Play

The player’s role in this game is to guard the castle from the monsters. The monsters will arrive in “waves” and the player should clear each wave. After clearing the wave, time will be allocated for the user to utilize the points received after clearing each wave. He/she can use the points to summon archer or cannon (depends on the points he/she has at that moment). The archers and cannons will then face the next wave which is “stronger” than the previous one.

Player Controls

Since our game emphasizes on ease of use as well as easy-playing game for free time activities and light playing, the player only controls a mouse throughout the entire gameplay.

References for Items In-Game

Here are the references used to develop this game:

Audio effects and Background Music:

  • “Undertale OST” – Toby Fox (All Rights Reserved to Toby Fox)
  • “Soldat OST” – Copyright (C) 2001-2016 Michal Marcinkowski. All rights reserved.

In-game sprites: 

My Contribution

-The user can purchase cannon if he gained enough points (1500).

-The user can purchase archer if he have 500 points.

-Every time the monster collides with the Archer_tower, its health (Castle_health) decreases by 3.

-Cannon will target and shoot the monsters within a specified range. Cannon will point to the monster’s position.

-Archer will target and shoot the monsters within a specified range.

-The layout, archer, and cannon image.

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